Gurps malediction
WebGURPS Thaumatology: Ritual Path Magic introduces a new magic system in this vein, allowing spellcasters to accomplish nearly any feat they can think of . . . assuming they have enough time, enough effort, and enough energy. In Ritual Path magic, every spell is an agreement between the spellcaster and the GM. Casters can combine various spell ... WebSimple Answer Yes. As PJW said, roll DX, or an unarmed combat skill if it's better, at -9 to hit. The rules don't really allow TK to go for the eyes because it does crushing damage, but your GM may be willing to fudge it a bit to keep things fast. Complicated Answer
Gurps malediction
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It normally bypasses Damage Resistance, later GURPS Psionic Powers pg 14 introduces Malediction-Proofenhancement for DR to guard against this. See more "The value of Malediction depends on the range modifiers it uses." Because it has no Malfunction, 1/2D, Max, Acc, RoF, Shots, or Recoil it cannot … See more P166: 1. Those that require only a resistance roll (like Maledictions) don’t cross the intervening space, and don’t need a ricochet to hit a target the user knows about. See more PU4p16: 1. Attacks with Malediction. Normally, such attacks cannot target hit locations, but combining Malediction and Selective Effect makes it possible See more GURPS Powers 100-101 says with Coneit does have a maximum range, when it reaches max width. 103: 1. A Malediction affects substantial … See more http://www.sjgames.com/gurps/books/ritualpathmagic/
WebYou can make it harder by adding more levels of Affliction (and if you add enough levels, it is effectively impossible for anyone to resist). You can allow it to ignore DR with Cosmic, Irresistible Attack (p. B103), so that DR doesn't make the HT roll easier (though that doesn't matter with a Malediction). http://www.sjgames.com/pyramid/sample.html?id=5782
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WebThis is the core of GURPS Thaumatology: Ritual Path Magic, a complete, stand-alone, and self-contained magic system for GURPS. Designed to emulate the magic of real-world traditions and popular books, movies, and television shows, this framework permits practitioners to cast improvised spells, elaborate rituals, and everything in between. This ... rozee fanfootyWebGURPS continues to grow – see what’s new at gurps.sjgames.com. e23. Our e-publishing division offers GURPS adventures, play aids, and support in PDF form . . . digital copies of our books, plus exclusive material available only on e23! Just head over to e23.sjgames.com. Pyramid (pyramid.sjgames.com). Our monthly PDF magazine includes rozee pk employer loginhttp://forums.sjgames.com/showthread.php?t=141503 rozee account sign in